CRIME SIMULATORPLAY

Skills and skill leaflets

A skill opens when you spend a point and turn in the matching leaflet. Higher ranks ask for the lower rank first. Leaflets are not a fixed map pin.

Crime Simulator Steam store screenshot, frame 4 of the public gallery, checked 30 Oct 2026Crime Simulator Steam store screenshot, frame 10 of the public gallery, checked 30 Oct 2026

The unlock rule

Raintek's Steam guide and Naguide agree: one skill point from leveling, plus the leaflet. The truck computer is where you read and spend them. The store page says you will find over 15 skills. Counting families in the two tables lands near that phrase. I will not rewrite it as exactly 15.

Names that do not match. Official guide first, community table in parentheses.

FamilyWhat the notes say
Lockpicking 1–3Basic, advanced, master. Master is described as making every lock easier.
Electronics 1–2Basic and advanced. Tied to panels and alarms.
Agility 1–3Three ranks. Rank-three details sit in Raintek's guide.
Perception 1–3Three ranks for spotting.
Stacking 1–3Stack caps cited as 2, 3, then 4.
Stealth 1–2Two ranks.
Strongman / community: Bruiser 1–2Guide and community labels differ. A rename or exact equivalence is not established.
Backpacker (Tourist)Described as one extra slot.
Weed Keeper / community: Cannabis CultivationNames differ across sources; a rename or exact equivalence is not established.
ReaderKeeps the leaflet and is tied to extra experience.
Car Theft, Interrogator, JewelerInterrogator questions a tied person about safe and panel codes.
Sources and context · Last checked:

What I left out

The reviewed sources do not provide a complete table of fixed leaflet spawn points. Community notes mention blue radar marks as a search aid. That is a hint, not a coordinate list or a guaranteed drop location.

Questions

Where are the leaflets?

Raintek and the community thread describe houses, safes, containers, special crates, and a truck-shop box. Both call the drop random. There is no complete spawn table to copy.

How do I unlock zip ties?

The store page lists zip ties as gear, next to drones and scanners. Yoshitomi times a tie at about one hour on a guard and two hours on a resident after a stun. That is a tool note, not a skill row.

Sources checked 2026-10-30